Saturday, September 18, 2010

Reuse of Themes

Video game series often recycle themes from game to game to keep the continuity.  There are games, like Super Mario Bros., who reuse particular themes to create a sense of nostalgia.  The main theme from the original Super Mario Bros. returns frequently throughout the game series but always using it to generate this idea of something from the past.

The Legend of Zelda is another series that recycles themes.  As many of you know, the main theme for each Zelda game is typically different than the last, but retains motives and elements from previous themes to create the continuity of the series.  I’m currently playing through Twilight Princess and have found that the wolf songs uses to obtain the Hidden Skills are recycled ocarina songs from Ocarina of Time and Wind Waker

These themes have no meaning except for acquisition of hidden skills.  They don’t seem to relate to the individual skill because they don’t always happen with the same skill. 

I have not noticed if they somehow relate to the area where the howling statue is found.  They could also be an indicator as to the timeline of Twilight Princess in relation to Ocarina.  Are these memories of legendary songs of old? What about the Wind Waker song?

The seven wolf songs are presented in the video below.  The order of the songs is reproduced below the video.  Why these songs?  Well, I guess that is a bit less music theory and maybe I’ll leave that discussion up to the narratologist.  I should just sit here and try to ignore the fact that the wolf is terribly out of tune and needs to go back to aural skills.

1 - Song of Healing
2 - Requiem of Spirit
3 - Prelude of Light
4 - Zelda's Lullaby
5 - Song of Heroes
6 - The Wind Waker: Song of Gales
7 - Ballad of Twilight

No comments: