I have become increasingly interested in the portrayal of death and defeat through music in video games. That has prompted this series.
Death in The Legend of Zelda for the NES meant starting over from the very beginning of what ever you were doing. On the overworld, you returned back to the first area, even if you were clear to the other side of the map. In a dungeon, you have to return to the first screen, with many of the enemies you previously defeated back.
When you die, a spiraling scale downward mickey mouses the action on the screen. The player is then treated to this lovely tune, hereafter called the Game Over object.